Sunday, July 17, 2016

Ukraine Conflict AAR

Got a copy of a Modern expansion for Bolt Action to try out instead of Force on Force. Played a game with a buddy to test it then a solo game (which I took pictures of) to further test them.

The Separatist had 3 Russian BTR-80s given to them by their "sponsors" and 4 units of 5 fighters, equiped with an RPG, LMG, and 3 Assault rifles.
When activated they would move onto the table from the North East with the goal of capturing the town.

The Government Force had 1 BTR-90 with 1 unit of 4 soldiers, equipped with 1 LMG and 3 Assault rifles, in reserve to come on in turn 4. They also had 6 units of 4 soldiers deployed in the town. 3 units had 1 RPG, 1 LMG, and 2 Assault rifles each while the other 3 only had 1 LMG and 4 Assault rifles each.


Here is the table set up, minus the civilian cars I had forgotten.
The Government forces started dug in along the road, bottom left, defending the town from a Separatist assault. Thing of the little road as running E-W and the big road N-S.

This road represented the edge of town. 
 Government Forces dug in.


The road leading to separatist held territory.

This game also was the first actual outing of a bunch of my finished modern terrain.




Farm land on the edge of town. Fields reduced movement to Advance moves only. Hedges could be crossed my infantry but not wheeled vehicles.

Just another areal shot.

With civ cars added

In the first turn the Separatist forces entered the area. BTR-80s lead the assault while infantry followed using them for cover.




In response to sighting enemy forces the forward Gov Soldiers hunkered down in Ambush while the rear soldiers moved up to offer better fire support.





In the second turn the first BTR to close in range was ambushed with an RPG. However the round glanced off the vehicles armor causing no damage.

Having been undamaged by the ambush, the BTR returned fire with its co-axel MMG. The rounds where absorbed by the fortifications and no one was hit.

When the 2nd BTR on the West side advanced it was also ambushed with an RPG but the shot missed.

It too returned fire on the entrenched Gov soldiers.

It did not miss and killed one of the soldiers in the Western Fox Hole

The rear Gov force continued to advance to support there comrades, but without an RPG they where unable to engage either of the BTRs.

The other rear unit advanced to the blue house hoping to get a good line of fire with some cover.

The 3rd BTR on the East side advanced along side of the farm house to conceal its movements.
 More turn 2 shots. separatist infantry try to keep pace with the BTRs
 more turn 2

In turn 3 the central BTR was able to open up and eliminate on of the Gov soldiers dug in in the center Fox Hole.

Spotting the Separatist fighters trailing the center BTR, one Gov unit opens up.

Their accurate fire wipes out the Separatist unit.

The Eastern BTR advances and opens up on the center Fox Hole with its MMG.

The hail of bullets claims another Gov Soldier.

With just 2 men left the center Gov soldier with an LMG opens up on a unit of Separatist fighters who had run to catch up to the Western BTR. Some how he is able to hit one, avenging his fallen comrades.

The other surviving member fires his RPG at the central BTR. A lucky shot disables the vehicle and in catches fire. The crew have had enough and bail.

The Gov unit advances into the blue house giving them a good angle on the Separatist unit on the West side.

Their fire is able to bring down another man.

Overview at this point. End of turn 3
  Separatist on the Western side

Gov Soldiers on Western side

The highly contested center

Eastern side.

In turn 4 the Western side Gov unit fires an RPG at the BTR directly in front of them, but it's armor turn the round.

The Separatist unit behind it tries to advance but are overcome with fear and go to ground instead.

The surviving center BTR opens up and finishes the Gov forces holding the center Fox Hole.

In retaliation, the Gov unit in the blue house fires across the open and takes out another Separatist fighter.

One of the Separatist units advances into the farm house where they have better cover. Unfortunately the destroyed BTR is partial restricting their field of fire.

Finally a Gov BTR-90 arrives as a enforcement, it also has an extra unit on board.

The BTR-90 fires its Anit Tank Missile at the central BTR and utterly destroys it.

It then pours auto-cannon fire into the farm house and takes out another Separatist fighter.




In turn 5 the BTR-90 advances again an fires it's auto-cannon at the remaining BTR-80. The rounds do supercritical damage but the crew it to shaken to respond.

A unit of Separatist fighters advances boldly into the open an opens fire.

Their RPG round strikes the BTR-90 shaking the crew while their small arms fire takes out a Gov soldier in the blue house.

 The unit in the BTR-90 disembark and 

advance into a firing position to cover their stricken vehicle.

They pour fire into the bold Separatist unit in the open and meretriciously only hit one.

However, return fire from the blue house claims another.

With the arrival of reinforcements, one of the Gov units falls back to provide fire from a more secure position.

Their fire also claims one more fighter from the bold Separatist unit.

With all there vehicles destroyed or temporarily incapacitated and most of their fighters dead or wounded, the Separatist unit decides to call off the assault and withdraw. The Gov force, though bloodied, where able to hold on to the village, preventing the Separatist spread.

Tuesday, June 21, 2016

20mm foxholes and bunkers

Finished up some more terrain for my 20mm collection in the form of foxholes and bunkers.
 I decided not to add vegetation and paint it in a plane dirt so that i could use them for any location, primarily middle east and eastern Europe. Because they are for modern conflicts (2000+) I chose to mix the color of the sandbags for a more modern feel.











Monday, May 16, 2016

Rest of the Germans

Also finished up the rest of my WWI German infantry:
Some snipers that I will use as both German and Russian

NCOs and Officers

Rest of the trench coats


All the new ones:
I'll get some photos of all my WWI models here soon.


Ice Age

So I am working on some Ice Age period rules where you command a small tribe as they try to survive and grow. To that end I have painted up a few models for play testing.

First off I took some Foundry German Savages and gave them stone age weapons to be a tribe of Homosapien.



Next I got some Neanderthals from Pulp Figures for another tribe.



Finally a Saber-tooth Tiger that I will also use as a snow Leopard in Frostgrave.


the group so far:





Monday, April 4, 2016

Rats

Finished some Giant Rats for Frostgrave



Trench Coats

After nearly 3 years of sitting on a shelf waiting for me I have finally returned to my First World War project. As the project stands I currently have:

Russians
Painted:
36 Infantry
1 HMG
1 Artillery
1 General
2 Aids

Un-Painted:
10 Cossack Cavalry
1 HMG
1 Sniper

Germans
Painted:
27 Infantry
1 HMG
1 Artillery
1 General
2 Aids

Un-Painted:
9 Infantry
14 Cavalry
1 Artillery
3 Aids
1 Radio Operator
1 Armored Car
1 Sniper

This weekend I added 9 more German infantry and 1 Aid which is included in the count above. Here are their pictures:


(left) Infantry leader and Aid (right)